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Fire emblem fates face touching10/29/2022 ![]() ![]() And oh, my god, the boy became a relentless killing machine. Ultimately, that gut feeling proved to be right, because in my next playthrough, I kept him saddled to Big Boy Frederick and forced him to level up in every map. And I always felt bad about it, because even though he’s an abysmal early unit, I got the sense that he had a larger role to play. The first time I played Awakening, this scrappy lil’ boy get benched HARD. Sweet, sweet Donnel, ye of the bucket hat and Bible-Belt accent. My favorite example of this is with Donnel. Ultimately, it was still a Fire Emblem game, reduced difficulty be damned. Plus, it’s not like the renewed emphasis on uwus completely killed the other parts about the franchise that fans loved. And when that relationship ultimately ended, I got more joy out of (later) pairing Byleth and Claude in Three Houses than hopping back on the dating pony. Even during the highest highs of my last relationship, I still got all giggly when I watched Chrom and Robin fumble their way into a relationship. Call it cringe, call it fringe, but romances and relationships are some of the most popular RPG mechanics of the modern age, not because we’re touch-starved little gremlins, but because it’s just fun to see onscreen. This decision was ultimately, in my opinion, an incredibly wise one on IntSys’ part, because it opened up the FE franchise to people who’d have never considered it before. But you can bet your ass I still watched all the supports on YouTube, and when I finally bought the title years later in college, I spent hours matching my units for the perfect blend of chemistry and battle prowess. I remember when the game first came out, I was on a self-imposed video-game prohibition, so I had to resist the very strong urge to buy this title. The child system was a bit controversial for some players, but I personally found it incredibly fun and satisfying, seeing your efforts pay off and watching your favorite couples awkwardly dance around their future kid.Īs well as this, although the writing between pairs wasn’t as refined as it is in modern FE games, Awakening’s style was utterly charming and adorable. You could learn a lot about the characters in your party by doing so, but the effort it took to collect these supports often felt cumbersome.Īwakening completely revitalized this system by making supports a crucial part of the gameplay, since having units pair up (also a new feature!) and get to know each other could result in brand new characters coming around later on. ![]() Maybe I’m a sucker, but I like to think that the biggest factor in this revitalization came from the following … Tender Love and Support Awooga, awooga (Nintendo)īefore Awakening, supports between units were difficult to gather and not nearly as fleshed-out. Part of this is due to their willingness to lower the difficulty, introducing a Casual Mode for the first time (which prevented units from dying permanently), and part of this was also due to an increased ad campaign on Nintendo’s part. What they didn’t anticipate was the game selling two million copies and becoming one of the best games in the 3DS pantheon, nigh on a flagship, must-buy title. Fire emblem fates face touching series#Previous games were considered “too difficult” for a modern audience, and so Intelligent Systems decided to mash everything that worked in past games together in order to send off the series in the best possible way. One Last Try (Nintendo)Īlthough the franchise had a dedicated fanbase even before Awakening, it wasn’t enough to keep it alive, as sales weren’t as impressive as Nintendo would have liked. Let’s take a trip down memory lane, and see how it stacks up today. ![]() Whereas it was once a strategy game with some anime-ish leanings for aesthetic purposes, it’s now leaned into those aesthetics with vigor-because that’s what sells, baby!Īwakening is often considered the game that saved the franchise, and ten years later, its influence is still apparent for anyone who plays a modern Fire Emblem game. ![]() It’s been ten years since the acclaimed Nintendo 3DS title was first released in Japan, and in those ten years, the Fire Emblem series has changed quite a bit. Happy Anniversary, Fire Emblem: Awakening! ![]()
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